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Here we show you the Cheats for 'Game Cheats Toltecs 3 Skulls Of The PC-2nd. part.
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Tricks Of The Toltecs 3 Skulls -
PC
THE FIRST SKULL: ANSELMO FRAY IN PRISON
After speaking with FRAY GORDO, Fillmore has learned that the monk called Anselm has a golden skull. After speaking with the cashier of the bank, further confirms that this has on deposit in financial institution of proven reliability and respectability (a bunch of usurers, summarizing). So begins a plan FILLMORE tricky to get to her.
FILLMORE enters the church with evil intentions, and after getting into the camera to the right bank of the parishioners, is expelled in a bad way by the evil monk. It is necessary to procure a distraction, but this requires leaving the village and visit the prairies.
After scanning to look for the people, is a litter of animal traction on rails, but that does not work. After speaking with the telegraph, tells him that the artifact is missing a screw. It almost looks like a person, no? FILLMORE, which has very fine smell, goes to the parking lot of mules and horses through the door, looks at the bucket, pick up the nail, returns to the palanquin and placed. Now you can travel up and down.
First visit the Indian village. The store can not be violated sorcerer penetrating (mmm. .. what language! I have to cut the spicy meals!) By the front door, but you can enter through the unstitched. FILLMORE there takes the candle and the bottle of magic cloud. After exiting, and grab the knife, you can not help but notice that another shop 'for gifts and souvenirs' there is ANOTHER golden skull. For later. For now, after speaking with the guard and examine apache basket fund, agency FILLMORE is a pack of matches.
After visiting the cemetery, remove the string whose last use seems suspect, and use the box of cookies to take over the stereo parrot latest model.
With all these devices, FILLMORE heads back to church. First put the parrot on the confessional, then the candle chandelier apache on and lights using the matches. The smoke produced strange effects on the pastor. FILLMORE convinces him to call FRAY ANSELMO, he wants to confess. While the monk parrot keeps you entertained, you can get into the Fillmore another piece of construction, and open the chest to get a holster, and collect it on the table, which is a receipt for the deposit of the skull.
However, despite having the receipt, the cashier does not give you anything because they are personal and not transferable. Needless to dress up, and it returns to the canyon and with the pin strikes a good whack peak FRAY GORDO poor that leaves KO After removing the robe (a habit, uneducated piece), leaving her wealthy underwear in the air, FILLMORE back to the bank and put the cassock. After asking the clerk to see the skull, and deny it any such thing, is threatening to launch a campaign among its customers to discredit and slander. After taking off his cassock, FILLMORE asks to be returned the funds in your account, because it has been so recommended ANSELMO FRAY. The clerk shows him the safe, which is broken.
Following the instructions on the map of the bottle of whiskey, FILLMORE discovers a cabin in the forest, within which, other than finding a fishing rod, which incorporates distiller expert explains what things needed to make good whiskey: sugar, barley, water barrel. Coming out, testing the reed in the river, getting a horn.
Now visit the Fort Fillmore. After speaking with Lt. (on LECONTE general), the watchman (character something stupid, make a career in the army) and to hang out a bit, discovered a trap door on the magazine. After opening, use within the fishing rod and takes a few kilos of dynamite.
Back to the bank, put the dynamite in the crank, and the whole matches. it will explode.
The skull has gone to the well, which gets FILLMORE engage in lively conversation with the pianist, who promises to give the golden thing if he gets the hook.
In the Hall is a bucket that will not let BARMAN FILLMORE withdraw because it is used for leaks. FILLMORE ascends the stairs to the upper floor, and use the bottle of magic cloud, causing the rain. After descending, the cube, already full, is in a corner.
After leaving the room, FILLMORE league with the dancer, with whom he says he is looking for a certain DICKSON, which is the other golden skull. This is not safe, but after receiving a description of DICKSON (brown beard, eyed, boots, and her breath smells is basketball referee ... reminds me of that bastard called FAJARDO) admits he's in the room next door. .. FILLMORE immediately goes to the bell and jump from there to the balcony of the evil outlaw (if not, repeat the process of providing the correct description). DICKSON wakes up and down to play poker with the sheriff taking the skull, but after opening a drawer, found a manual on the aforementioned
Game, he reads, because later it will be of help.
Back to the well used cube FILLMORE him, and after using the handle twice, rescues the pianist, gets the skull and passing a stethoscope.
SKULL SECOND: THE INDIAN AND THE SEVENTH CAVALRY.
FILLMORE visit the Indian village, and parley with the Apaches discover that there are ongoing peace talks. On the other hand, the guardian of the 'store' memories will not let you take the golden skull, although it suggests a dialogue with the plan of action to follow.
First, Fillmore tries to help the negotiations to be channeled in the right direction. However, the Apache of the door of the store are negotiating the Indian chief and the senator will not let him enter. You will need to bribe, but ignores the language of pale enough to be able to express with correction you want is a piece of gum. FILLMORE Using the knife found in the Indian village can start the gum that is in a tree near the whiskey distillery, and give it to corrupt the American Indian.
Once in the middle of conversations, FILLMORE accept peace pipe, but while they are distracted replaced snuff pipe loose by giving him the French soldier of Toltec monastery.
Once the session, FILLMORE GRADUATE TORO talks with him says the fun at the party is not much, because you need whiskey to celebrate. Well, TOM, the distillery, and has told FILLMORE what is needed to make the whiskey ...
a) Barley: FILLMORE returns to the big boss store and pick up a pot of seeds with them goes to the cemetery, where after finding the right plot, the peak plows, sows the seeds, use the magic cloud and finally collected barley.
b) sugar: FILLMORE already have it, it was robbing the store
c) barrel: Fillmore becomes the strong and goes out the window against which the clumsy soldiers are doing instruction, and take a look for it: Colonel LECONTE surprised bathing, and needed a towel, after talking to the watchman, FILLMORE use the horn to obtain fishing in the river after which it can pick up the American flag and give it to LECONTE order to scrub her back, once it has been LECONTE, FILLMORE barrel moves in and out.
d) Water: back in town with barrel and all, is a question of using water to fill the barrel in the water tower of the station, then add the sugar and barley. Lack of adequate cover.
Fillmore goes into the barn, moving up the stairs and parking signal, which falls to the ground floor below. Picks it up and placed as a cover of the barrel.
FILLMORE barrel and is routed around the distillery, where you make enough whiskey TOM to all the Indians knock on the planet. FILLMORE attempts to seize the golden skull ... but fails.
THE THIRD SKULL: Juarista AND BANDITS
Another golden skull rests with the evil DICKSON, if you followed the instructions will be playing poker with the sheriff. Also you will have read the manual DICKSON room.
To get the fake money, the first thing necessary is to rescue the pianist Once done, the dancers are brightening up the roost, and Fillmore can upload to your room, pick up the pillows and crack them with the Indian knife to find the counterfeit money.
You can get more money when the cashier asked for a credit and collecting more dollars from a drawer in the bank, behind the counter.
With respect to the four aces, one must find the lair of the Juárez. To do this, we must awaken the sleeping Mexican siesta in the entrance to the monastery.
FILLMORE coffee is seized in prison, full of water in the tower of water and add coffee.
Then, in the strong, goes into the kitchen, put the logs in the oven, sets them on fire with matches, placed the pot on the stove and removed when the coffee is already done.
At the monastery, used in Mexican coffee, which learns many things, including the location of the hideout Juarez. It is in the barrel, an entrance of a cave visible just over the bushes. Once inside, the aces are easily recognizable and takes them. Holds at the top of the tower an interesting conversation with the interim head of the Juárez.
Back in town, asked permission FILLMORE SHERIFF to play and sit at his side ... may be a while playing, but tempted to make easy money, FILLMORE use the dollars used in the aces up his sleeve ...
The way out of prison is as follows: FILLMORE locate the stone in the ground and throws the unsuspecting assistant. Then starts the dart Dickson buttocks and uses it in the ring.
Once outside, with the dart and lugging Dickson, goes to the train station, and when it is windy (you can hear the sound of the wind and the windmill blades rotate more quickly) moves the levers FILLMORE light. As always, the deaf telegraph operator and station chief shoots to fix it, but it shakes the door is closed because of wind.
(Nice tribute to Monkey Island II)
FILLMORE enters the station, located on the shelf a book specifically to learn Morse, I read also read the ticker and use the telegraph to send a message to the train to come. Finally get the third skull and a key to a cell ... lack the second.
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