In our Section of Cheats of Video Games for the Console PC in Juegos.TV we have the Cheats of the latest Video Games for PC.
Here we show you the Cheats for 'Half-Life 2: Episode 1 (PC)'.
Cheats Half-Life 2: Episode 1
* Codes
Open Steam, go to the "Play
Games" and select Half-Life 2: Episode 1, right click and "Properties". Select "Launch Options", then type "-console", click OK and close.
Once done, it starts the
Game, while playing press ~ to display the window. Enter "sv_cheats 1" and press [Enter] to enable cheat mode. Then enter any of the following codes to activate the corresponding function.
- god: god mode on
- Impulse 101: Weapons and additional ammunition
- noclip: Enable a non-clip
- give [item name]: Delivery item indicating the
- buddha: Reduce your health
- hurtme [amount]: Damage player
- notarget: Ignored by NPCs
- maps: Map list
- map [map name]: Load indicated map
- npc_create [name]: Spawn indicated NPC
- sk_plr_dmg_pistol [number]: Set damage value for pistol
- sk_plr_dmg_357 [number]: Set damage value for .357 Magnum
- sk_plr_dmg_ar2 [number]: Set damage value for Pulse Rifle
- sk_max_357 [number]: Set max ammo for .357 Magnum
- sk_max_smg1 [number]: Set max ammo for submachine gun
- sk_max_ar2 [number]: Set max ammo for Pulse Rifle
- sk_max_ar2_altfire [number]: Set max ammo for Pulse Rifle energy orbs
- sk_max_buckshot [number]: Set max ammo for shotgun
- sk_max_smg1_grenade [number]: Set max ammo for SMG grenades
- sk_max_crossbow [number]: Set max ammo for crossbow
- sk_max_grenade [number]: Set max ammo for hand grenades
- sk_max_pistol [number]: Set max ammo for pistol
- sk_max_rpg_round [number]: Set max ammo for RPG
* Names of maps
Use one of the following values with "map [map name]" code:
- Introduction: ep1_citadel_00
- From Chapter 3: ep1_c17_00
- From Chapter 4: ep1_c17_01
- Chapter 4 City 17 after the first load point: ep1_c17_02
- Chapter 4 City 17 after the second load point: ep1_c17_02a
- Chapter 4 City 17 after the third load point third: ep1_c17_02b
- City 17 after the first load point: ep1_c17_00a
- Citadel after the first load point: ep1_citadel_01
- Citadel after the second load point: ep1_citadel_02
- Citadel after the third load point: ep1_citadel_03
- Citadel before the lift travel: ep1_citadel_02b
- Near the end of the Citadel: ep1_citadel_04
- Last Chapter near the end: ep1_c17_06
- Last Chapter: ep1_c17_05
- Looking at the car garage: ep1_background01a
- Looking to hit city 17: ep1_background02
- Looking toward the citadel ep1_background01
* NPC names
Use one of the following values with the "npc_create [name]" code:
- Combine Soldier: npc_combine_s
- Crow: npc_crow
- Dog: npc_dog
- Fast Zombie: npc_fastzombie
- Hunter (early version): npc_hunter
- Pigeon: npc_pigeon
- Seagull: npc_seagull
- Stalker: npc_stalker
- Breen: npc_breen
- Ceiling Turret: npc_turret_ceiling
- City 17 Citizen: npc_citizen
- Combine Scanner: npc_cscanner
- Strider: npc_strider
- Vortigaunt: npc_vortigaunt
- Zombie without legs: npc_zombie_torso
- Zombie: npc_zombie
- Zombine (Combine Zombie): npc_zombine
- Alyx: npc_alyx
- Antlion guard: npc_antlionguard
- Antlion: npc_antlion
- Barnacle: npc_barnacle
- Barney: npc_barney
* Commentary track: Complete the
Game. Then, start a new
Game and choose a level to have a chance to play with an audio commentary track.
* Item names: Use one of the following values with "give [item name]" code:
- Black Hole grenade: weapon_hopwire
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