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The News of Video Games 'Gameforge released the final version of CABAL Online in Spanish'

 
 
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2010-11-11
Gameforge released the final version of CABAL Online in Spanish
The gates of hell are open
Gameforge, developer and publisher of massive online Games leader in Europe, announces the successful launch Spanish-language fantasy role-playing Game CABAL Online. It is a popular 3D MMORPG based on micro and set in a fantasy world. CABAL Online currently has over 2 million users in Europe. Gameforge has more than 200 million registered users worldwide.

A Spanish version of CABAL Online is loaded with numerous innovations with the new expansion: "Hell Gate." Among its major innovations, the level cap for players has expanded to 180 and included new enemies as "Virago Mortis" or the terrible reptile "Korposcuro." The reward is not only new titles or awards, but also new skills for players. The expansion gives players additional missions, plus daily adventures, new slippers and bikes, an integrated function with Twitter, and new items.

CABAL Online has some very special features: the spectacular combo system that allows the player to complete various sequences of attacks, and about the gameplay this title to own action Games other platforms, like consoles. It also includes options Crafts (crafting), thanks to it the player can get new armor or special weapons by combining items made in the missions. The title is meant to be played both raids for many players, as well as small guild of Friends or even by users who wish to play alone, providing content for all players and players of all levels, from beginners to experienced players.

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This are the lasted comments about the News of the Video Game Console PC 'Gameforge released the final version of CABAL Online in Spanish', that have been posted by the Visitors of Juegos.TV .
Cozmo
United Kingdom
Cozmo (United Kingdom)
2012-05-14 16:35:40  rrekMIllkQKEYKV

I myself will be quinittg my job on 11-11-11 and working on indie web based games full time.So I'm sad to hear that you haven't found huge success yet, but I think you should be really proud of what you've accomplished so far. The numbers you've shown show interest in the game and that people do play it!You should make a Chrome Web store version of your app. Note, this will only take you about 1 or 2 hours. Basically, just create a app that points to your domain. Don't worry about packaging assets or putting in any sort of offline mode. Just a single manifest file that points to your web game.This is totally worth the small amount of time, because it's another way people can discover your game.I look forward to reading more blog posts from you and I hope you don't give up on your dream of supporting yourself as a full time indie developer!

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